

Big combos earn both special moves and bigger, more satisfying guns, plus some things SCi hasn't revealed yet. Once you reach a certain point total, you'll earn special moves such as the Tornado, a slow-motion jump into the air with both guns drawn, spinning and shooting and literally slaughtering everything in the near vicinity. You can beat an entire level in one giant combo if you're good enough. The more guys you kill, things you break, and the greater the diversity of moves earns you points, increasing your kill chain. By jumping sideways, forward, backward, off balconies, cars, what have you, Cruz can then shoot at enemies to string together combos. A third-person action shooter employing an auto-lock and the deployment of thousands of bullets every few minutes, Total Overdose uses shooting as the mechanic to set everything off. Cruz cart wheels, spins, and shoots his way through a rough-and-dirty, drug-pushing Mexican underworld consisting of 18 different environments, from the seedy red light district of Los Toros to the depths of the Mexican desert. Total Overdose follows the story of Cruz's attempt to take down the criminal organizations that smoked his brother and father.

Speedy Gonzales doesn't count, and Rainbow Six's Ding Chavez…well, he does count.

He is one seriously bad-assed ex-con, and to my knowledge, he's one of the few Mexican lead characters in a videogame. So, you begin the game as Ramiro Cruz, or El Gringo Loco to his friends and enemies. The game's loco logic is fueled by the thinking that "If it's cool, do it." The game doesn't have to make actual sense, it just has to be fun. After the demo, I had to agree: This game is on tequila, and it's swallowed the worm. He compiled insanely long combos of carnage using handguns, shotguns, grenade launchers, and he jumped off second story builds in bullet time. He dropped a pail on his character's head to protect him from headshots. Jumping off walls, 20-foot tall cacti, linking together combos by blasting enemies every which way but loose, and destroying everything in his path, Ginn rattled off hundreds of insane little details. Was this E3-influenced nonsense? Or real honest to goodness craziness? Then Ginn began talking a mile a minute about the seemingly unlimited amount of things you can do in Total Overdose. "There are three things that embarrass a Mexican: one, steal his hat two, shoot him in the face, and three, blow up his car." When I asked him if that was true, some Mexican myth I had missed in my pop culture education, he smiled and said, "No. One of the first things that gave away the game's happily intoxicated design was Game Designer Dax Ginn's first five minutes of chatter. The demo was brief, but it was enough to catch our interest and stick us there, happily, after viewing all sorts of next-generation games. It's got serious game chops, slapstick humor, better-than-decent graphics, and a whole lot of crazy fun buried deep in its core. SCI calls it a "tequila-fuelled rampage." I call it tequila-fueled design, but either way, it's a hyper-kinetic, righteous, blast-a-thon in the vein of GunGrave and Max Payne, with serious Tony Hawk combo hooks.
